V10.2 PREVIEW // ANDROID OPEN TEST

WORMGATE

YOUR FIELD. THEIR PROBLEM.

Send missiles, drone swarms and anti-matter nukes through a moving wormhole. Defend your own arena while turning your rival’s field into chaos.

Android Open Test · V10.2 preview. Last release check: October 13, 2026 — V10.2 was in Google Play review. Release details ↓

ENTER THE GATE BATTLE
PvPRANKED & UNRANKED
07SPECIALIZED SHIPS
06CAPSULE PAYLOADS
32CAMPAIGN MISSIONS
08STORY ARCS

ISOLATED ARENAS // CONNECTED CONSEQUENCES

OVERLOAD
THE OTHER SIDE.

The wormhole is a two-way firing lane. Line up the moving entrance, send your payload through, then keep moving: the next attack coming out could be theirs.

Actual V10.2 arena systems, rendered in Godot with staged opponents and scripted inputs. These captures demonstrate the combat mechanics; they are not recordings of live human matchmaking. V10.2 online availability depends on the matching client and server rollout.

01 THE COMBAT IDEA

ISOLATED ARENAS // SHARED CONSEQUENCES

SURVIVE HERE.
STRIKE THERE.

In wormhole arena battles, you fight inside your own field. Your rival does the same. The moving wormhole between them is the weapon that changes everything.

Send shots and power-up capsules through the gate to pressure the connected field. Deploy drones, UFOs and storms, then survive whatever comes back. Story arcade uses its own forward-scrolling encounters and ship skills.

01 // LOCAL FIELDYOU

Dodge, collect, aim, and control the entry angle.

02 // REMOTE FIELDRIVAL

Read the scan, predict movement, and make the exit lethal.

07 POWER-UPS & FIELD ESCALATION

STORE THREE // FIRE THE FIRST

SEND MORE
THAN BULLETS.

Power-ups are carried as capsules. Launch one through the wormhole to deploy its effect inside the connected enemy field.

Your three-slot inventory is first-in, first-out: the oldest stored weapon always fires first.

01

NOVA BURST

A short-fuse radial burst spreads projectiles around the destination gate.

02

HUNTER DRONE

Deploys a two-ship autonomous attack pair that acquires targets in the rival field.

03

ANTI-MATTER NUKE

A high-warning, high-consequence weapon that forces movement before detonation.

04

DRONE SWARM

Five fast attackers arrive together and saturate the enemy’s attention.

05

UFO SPAWNER

Deploys a large, fast hunter saucer armed with paired laser beams.

06

SUN STORM

A moving radiation wave that pours a capped spiral barrage across the remote arena.

FIELD EVENT

ASTEROID INVASIONS

Classic arena invasions arrive around 02:00 and 04:00, with the later wave bringing heavier pressure and Titan-class hazards.

FRAGMENTATION

TITAN → LARGE → SMALL

Destroying a Titan creates two Large asteroids; each Large splits into two Small bodies. Only terminal Small bodies roll drops.

IN-MATCH UPGRADES

SPEED • DEFENSE • DAMAGE

Classic single-player pickups last for the run: Speed improves movement, Defense reduces incoming damage, and Damage strengthens your shots. These bonuses have caps and do not replace permanent ship modules.

06 WAYS TO PLAY

COMPETITIVE FIRST // SOLO & CO-OP TOO

TAKE IT
TO A RIVAL.

01
ONLINE // DEDICATED AUTHORITY

RANKED & UNRANKED DUELS

Ranked and Unranked isolated-field combat with progression active. V10.2’s larger online maps require the matching server update.

  • Fast Unranked search with no rating change
  • Ten Ranked placements reveal your division
  • BattleScore begins at 1,000 and adjusts by expected result
  • Matchmaking considers BattleScore and Combat Power
BSGPDMGK
02
SINGLE PLAYER // CUSTOM

SKIRMISH SIMULATOR

Build the pressure test you want before taking a ship online.

  • Dual-field or tri-field combat
  • One to five AI pilots in each rival field
  • Normal, fast, or extra-fast wormhole movement
  • Server-saved Pilot XP, ship XP, and SC rewards
YOURIVAL ARIVAL B
03
SINGLE PLAYER // FOUR CHAPTERS

CAMPAIGN MISSIONS

Thirty-two missions across four chapters: Broken Frontier, Three-Sided War, Gate Collapse, and The Unbound War. Arena, defense, recovery and boss objectives now use more varied layouts.

  • Arena, Waves, Assault, Defense, Recovery, and Finale objectives
  • Standard gates, no-gate sectors, and six-gate 1v1v1 battles
  • First-clear Pilot XP, selected-ship XP, and Space Coins
  • Each chapter Finale adds a one-time 1,000-SC bonus
32MISSIONS
REPLAYABLE FOR STARS
04
SOLO + CO-OP // 1–4 PILOTS

LANDING RAID

Quick Match forms a squad—or launches solo—to complete objectives and defend extraction. V10.2 adds reworked layouts and overlapping counterattacks when the online update is enabled.

DESTROY THE NESTS3 nests • counterattack • extractionOBJECTIVE RAID
DISABLE THE DEFENSE GRIDTurret Relay • Drone Foundry • Siege Capacitor • Control CoreOBJECTIVE RAID

NO RESPAWN. A destroyed pilot earns the squad reward only by remaining through a successful extraction.

Four WORMGATE ships exchange pulse fire, triple beams, guided missiles, and antimatter energy through a cyan and violet wormhole

LIVE FIRE // PROJECTILE TRANSFER

READ THE SHOT.
RULE THE EXIT.

Pulse fire controls a lane. Prism shots punish alignment. Guided missiles create delayed pressure. In V10.2 arena combat, your weapon fire can intercept hostile Vester missiles—including Heliox’s Prism shots. Null Warden’s Purge clears hostile guided missiles from the local field.

OPEN WEAPON LAB
PULSE PRISM BEAM GUIDED MISSILE ANTIMATTER
02 PROJECTILE LAB

SEE THE FLIGHT PATTERN // KNOW THE RESPONSE

FOUR SHOTS.
FOUR ANSWERS.

These simplified diagrams show four weapon families. Exact weapons and skills differ by mode; consult the in-game ship description for your current run.

Select a weapon to replay its route through the moving gate.

LOCAL FIELD
REMOTE FIELD
FAST • STRAIGHT • REPEATABLE

ACTIVE WEAPON

PULSE CANNON

Fast, direct fire for maintaining pressure and forcing the enemy off a clean gate line.

BEST USE
Lead the exit and deny space
COUNTER
Change speed; break the firing line
GATE TIP
Fire just before the opening crosses the target’s path
03 HOW TO PLAY

TOUCH CONTROLS // V10.2

FLY. AIM.
TRANSFER.

WORMGATE is built for Android landscape play. Story arcade uses automatic forward fire. Arena and Raid combat use separate movement and aiming controls. Gate transfer, Remote Scan and capsule inventory apply to wormhole arenas.

HP 24502:17WPN L3
MOVE
AIM + FIRE
POWER
ABILITY
LOCALHOLD: REMOTE
01

STEER CONTINUOUSLY

Hold and drag the floating move stick to keep steering. The ship continues in your chosen direction instead of stopping at your thumb. Adjust size, sensitivity and handedness in Settings.

02

AIM FROM THE RIGHT SIDE

Arena and Raid modes: drag the floating aim stick to aim and fire. Story arcade fires automatically; steer through the route and time your Skill and Power controls.

03

WEAPONIZE THE GATE

Line up shots and power-up capsules with the moving wormhole. What enters your side exits into the connected rival field.

04

HOLD FOR REMOTE INTEL

Press and hold Remote Scan to view the authorized enemy field. Release and the display returns immediately to your arena.

05

BUILD DURING THE MATCH

Classic single-player arenas: advance weapon stages at 25, 50 and 100 destruction-score points. Story upgrades come from weapon drops. Online arena weapons use their own mode tuning.

06

USE POWER + ABILITY

Store up to three power-ups in first-in, first-out order. Fire the front item through the gate, and time your ship’s unique ability separately.

PINCH TO ZOOMNon-Story modes: pinch to adjust your view. Every mode starts with a wider field of view.
02:00 // 04:00Scheduled asteroid invasions escalate the field.
LOCAL + REMOTE SCANTrack threats without permanent split-screen vision.
WIN CONDITIONComplete the objective or destroy the rival fleet.
ARENA MODE // OPENING TACTICS

DO THIS BEFORE THE FIELD GETS LOUD.

A disciplined opening gives you more control than frantic fire.

  1. 00:00DRIFT, THEN COUNTER-THRUSTLearn your hull’s stopping distance before committing near the gate.
  2. 00:10MAP THE GATE PATHWatch one full movement cycle. Aim where the opening will be, not where it is.
  3. 00:20TEST THE EXITSend a short burst, hold Remote Scan, and read where it appears in the rival field.
  4. 00:35BUILD THE LANEDestroy nearby objects, collect upgrades, and avoid chasing drops into bad angles.
  5. 00:50BANK THE POWER-UPKeep your oldest capsule in mind—the inventory always fires first-in, first-out.
  6. 01:00BEGIN THE TRAPCombine a projectile lane, a power-up, and your ship ability instead of spending them separately.
04 FLEET BAY

SEVEN HULLS // SEVEN COMBAT DOCTRINES

CHOOSE YOUR
WAY THROUGH.

There is no single “correct” ship. Fast craft control angles. Heavy craft outlast pressure. Specialists bend the battlefield around beams, missiles, drones, or anti-matter.

Actual ship artwork now shared across modes. The dossier below describes base arena weapons; Story and Landing Raid skills may differ. Stat bars are relative role guides, not measured scores.

FLEET 01 // ACTIVE DOSSIER

STARTER HULL
Velocity Interceptor ship model

FAST STRIKE CRAFT

VELOCITY INTERCEPTOR

The quickest hull in the Fleet Bay. It wins by taking clean lines, escaping collapse zones, and forcing the enemy to react first.

PRIMARY WEAPON RAPID PULSE CANNON

Rapid forward pulse fire creates clean, repeatable gate pressure.

UNIQUE ABILITY PHASE DASH

Surge forward at extreme velocity with a brief invulnerability window.

SPEED5/55
DAMAGE3/53
HULL2/52
BASE HULL // 170 TACTIC // CONTROL THE ANGLE
MATCHUP CHEAT SHEET

IDENTIFY THE THREAT BEFORE YOU COMMIT.

These are tactical tendencies, not hard counters. Pilot build, ship level, modules, gate timing, and execution still decide the fight.

ENEMYEXPECTYOUR RESPONSEBIGGEST MISTAKE
VELOCITYAngle changes and Phase Dash escapesLead the exit; force two direction changesAiming at its current position
AEGISFour-second shield windowsHold burst damage until the shield fadesDumping a power-up into protection
ATLASDrones plus five-lance burstBreak its alignment; remove layers earlyAllowing it to build a static firing lane
HELIOXThree parallel Prism projectilesUse vertical movement and irregular speedFlying along one predictable line
ASTRALShort-range beam; extended Astral OverchargeStay outside the clean lane; bait overchargeCrossing the gate exit head-on
VESTERMissiles that track after gate transferShoot down incoming missiles; keep a purge or escape readyIgnoring a missile that has entered your field
NULLMissile deletion and heavy hullUse direct fire and stagger pressureBuilding your whole attack around missiles
05 THE META & PROGRESSION

YOUR PILOT // YOUR SHIPS // YOUR DOCTRINE

THE MATCH STARTS
IN THE HANGAR.

WORMGATE’s meta is layered. Pilot specialization follows your account, every ship develops independently, and permanent modules sharpen the role you want that hull to play.

Ranked combat keeps Pilot, ship, and module power active—so build identity, counter-picks, and execution all matter.

PILOT // ACCOUNT

ONE POINT. EVERY LEVEL.

Pilot XP is shared across the account. Each level awards one specialization point with no Prestige reset.

FIRE CONTROLPROJECTILE CALIBER HULL TRAININGMAG-ACCELERATION PARRY MATRIXIMPACT BURSTPASSTHROUGH
SHIP // 01–100

EVERY HULL LEVELS ALONE.

Fly a ship to earn its XP. At level 100, the hull reaches +19.8% damage and hull plus +9.9% mobility and projectile velocity before modules.

01100
CAMPAIGN • SKIRMISH • DUEL • LANDING RAID
MODULES // PER SHIP

TUNE THE ROLE.

Spend Space Coins on permanent ship-specific modules. Each system has ten ranks; the visual Aura has five.

  • GUNDAMAGE
  • ARMORMAX HULL
  • ENGINESPEED
  • REACTORABILITY COOLDOWN
  • AURAFLEET GLOW
YOUR FLEET // YOUR PLAYSTYLE

BUILD FOR THE PRESSURE YOU EXPECT.

  1. 01CHOOSE A DOCTRINESpeed, survival, drones, beams, missiles, or anti-matter control.
  2. 02SPECIALIZEInvest Pilot points and ship-specific modules around that role.
  3. 03READ THE MATCHUPUse Remote Scan, BattleScore, and Combat Power to understand the threat.
  4. 04EXECUTEGate alignment and power timing still decide whether the build works.
SPACE COINS POWER THE FLEET BAY

Earn Space Coins through eligible gameplay rewards and spend them on permanent ship unlocks and modules. Prices vary by hull. Real-money purchases are disabled in the current build.

EARN THROUGH PLAYPERMANENT UNLOCKS

V10.2 // CONTROLS & BATTLEFIELD VIEW

SEE THE THREAT.
MAKE YOUR MOVE.

More room to read the gate, react to incoming fire and build your next attack.

01 / PACE

Keep the fight moving.

Story enemies arrive without wave-warning pauses. Clear a wave and the next encounter starts immediately. Eight routes bring different objectives, hazards and bosses.

02 / SPACE

See the whole problem.

Wider default views in every mode. Skirmish and the 19 multi-wormhole campaign maps have twice the playable area and twice the initial asteroids. The larger PvP maps are part of the coordinated online update.

03 / CONTROL

Your thumb keeps you moving.

Continuous floating-stick steering replaces chasing your touch position. Save your control size, sensitivity and handedness. Pinch to adjust the view in non-Story modes.

The improved ship models now carry across game modes. New environment and boss art give each route its own identity. The Story selection theme also plays on the main menu, with clearer impact, shield, portal and objective sounds throughout play.

LAST RELEASE CHECK · OCT 13, 2026

At our last check, V10.2 was submitted to Google Play and in review; the existing Android Open Test was available. The V10.2 online maps and Raids require the matching server rollout. Check Google Play for the version currently offered to your device.

VIEW PLAY LISTING ↗

ALSO ON BOARD // STORY ARCADE

RUN THE
CORRIDOR.

Take a break from rival arenas and punch through Nightfall Corridor: a horizontal shipping lane filled with enemy fire, mines and hidden batteries. Eight Story ARCs trace the Meridian Fall, with optional tactical and mastery challenges.

Actual V10.2 development captures. Scenes are staged for presentation; they do not represent live matchmaking or phone performance. Tap an image for the full capture.

ARC 1.0First Light At Meridian

Meridian Station has lost contact with its outer sentries. Launch through the dawn-side debris field and identify the attacking fleet before the civilian convoy clears orbit.

Clear
Complete the route and defeat WARDEN FRIGATE KHEPRI.
Tactical
Destroy 24 hostiles
Mastery
Finish with at least 60% hull
ARC 1.1Ashes Of The Escort

The missing sentries were shielding a relief escort. Follow its burning wake, recover the flight recorders, and stop the raiders erasing the evidence.

Clear
Complete the route and defeat RAIDER CARRIER VULTURE.
Tactical
Recover all 3 flight recorders
Mastery
Destroy the carrier within 55 seconds
ARC 1.2The Shattered Relay

A fractured long-range relay is repeating a machine-language command pulse. Hold the transmission corridor while command reconstructs its destination.

Clear
Complete the route and defeat SIGNAL ENGINE ORISON.
Tactical
Keep relay integrity at or above 50%
Mastery
Take no ion-burst damage
ARC 1.3Nightfall Corridor

The decoded pulse points into a lightless shipping corridor. Penetrate the blackout, mark the hidden batteries, and open a path for Meridian's remaining defenders.

Clear
Complete the route and defeat VEIL CRUISER NOCTURNE.
Tactical
Destroy all 4 hidden batteries
Mastery
Take no mine damage
ARC 1.4Wings Of The Lost

Pilots believed lost with the escort are trapped behind the blockade. Break their containment beacon and rally the survivors for one decisive reinforcement strike.

Clear
Complete the route and defeat BLOCKADE DREADNOUGHT BRAXIS.
Tactical
Rescue all 3 survivor wings
Mastery
Keep at least 2 reinforcement ships alive
ARC 1.5Storm Over Caligo

The hostile command fleet is using Caligo's charged clouds as cover. Ride the storm front, disable its weather anchors, and force the armada into open space.

Clear
Complete the route and defeat TEMPEST ARRAY CROWNFLASH.
Tactical
Destroy all 5 weather anchors
Mastery
Finish with a full Power meter
ARC 1.6Spearpoint Descent

With the storm stripped away, the armada's command lattice is exposed above Meridian. Descend through its defensive rings and sever the link to the invasion core.

Clear
Complete the route and defeat LATTICE GUARDIAN AXIOM.
Tactical
Sever all 6 lattice nodes
Mastery
Defeat both guardian escorts first
ARC 1.7The Crown Of Null

The invasion core is a living command vessel called the Crown of Null. Every surviving wing is committed. Reach its heart and end the Meridian Fall before the next pulse launches.

Clear
Complete the route and defeat THE CROWN OF NULL.
Tactical
Destroy all 4 Crown reactors
Mastery
Complete the final phase without hull damage

Clear the route to earn its clear commendation. Tactical and mastery goals are optional challenges. The current eight-ARC set awards 500 SC in total on first completion, including its set bonus.

08 YOUR PILOT, EVERYWHERE

GOOGLE IDENTITY // SERVER-SAVED PROGRESSION

YOUR FLEET
COMES WITH YOU.

WORMGATE uses mandatory Google sign-in. One Google account owns one Pilot, one callsign, and one synchronized Fleet Bay.

CALLSIGN + PILOT LEVEL SPACE COIN WALLET UNLOCKED SHIPS SHIP LEVELS + MODULES CAMPAIGN PROGRESS RANKED STANDING

The WORMGATE service saves account progress, confirmed rewards and your selected ship. Sign back in with the same Google account to retrieve them. An internet connection is required for authentication and reward confirmation.

09 PILOT BRIEFING

COMMON TRANSMISSIONS

BEFORE YOU
ENTER.

What changed in V10.2?

Faster Story encounters, seven improved ship models across modes, varied mission layouts, wider default views, pinch zoom outside Story, continuous thumb steering, richer audio and corrected missile interception. At the October 13 release check, Google review was pending. The updated online maps require the matching server rollout.

Can Heliox destroy Vester missiles?

Yes. V10.2 corrects hostile homing-missile interception in classic and online arena code, including Heliox Prism fire. Fire into an incoming missile with a clear line of sight. Cover still blocks shots; Phase Dash and Aegis Shield are escape or defense skills, not missile-clearing attacks. Story uses a different enemy projectile system.

Why do online battles show an update message?

Client and server versions must match. The V10.2 online update requires a matching game and server version. An update message means that mode is waiting for the matching fleet rollout.

What platform is WORMGATE launching on?

Android is the first-release platform. The game is designed for landscape touch controls, safe areas, wide displays, and mobile performance tiers.

Can I play without Google sign-in?

Google sign-in is required to connect your Pilot, Fleet Bay and saved rewards. Saved sessions are restored when possible. Sign-out, expired or revoked access, and account changes can require signing in again.

Is progression active in Ranked?

Yes. Pilot skills, ship levels, modules, and selected-ship Combat Power remain active. Ranked matchmaking uses both BattleScore and Combat Power windows.

Can every ship be earned through play?

Yes. Every ship unlock uses Space Coins, and SC is earned from matches, first-clear Campaign rewards, chapter finales, Skirmish, and Landing Raids. Real-money purchases are disabled in the current build.

How does Remote Scan work?

Hold the Remote Scan field to view the authorized rival arena; release to return immediately to your own. In 1v1v1, a triangular selector lets you hold either rival field separately.

What happens if I am destroyed in a Landing Raid?

There is no respawn. You remain an observer and receive the full reward if your squad succeeds and you stay present. Quitting or disconnecting forfeits that run’s reward.

10 OPEN TESTING ACCESS

AVAILABLE DIRECTLY ON GOOGLE PLAY

ENTER THE
WORMGATE.

WORMGATE has an Android Open Test. No Google Group or email signup is required. Google Play shows the build currently available to your account and device; V10.2 is still in review as of October 13, 2026.

01
OPEN GOOGLE PLAY

Use the direct WORMGATE listing with the Google account on your Android device.

02
INSTALL WORMGATE

Join the open test and install the latest available build directly from Google Play.

03
INSTALL, PLAY, REPORT

Install WORMGATE from Google Play and send gameplay feedback or bug reports to support@wormg.com.

OPEN TESTING // ANDROID

DOWNLOAD AND DEPLOY

Open the official listing, join the test where offered, and install the available version. Compatibility and regional availability are determined by Google Play.

VIEW OPEN TEST ON GOOGLE PLAY →

Open testing access
Check the official listing for availability on your Android device.

ANDROID OPEN TEST // V10.2 PREVIEW

THE GATE
IS OPEN.

Join the Android Open Test through Google Play. The V10.2 footage and changes shown here preview the submitted update; check the listing for the version available to you.

VIEW IT ONGoogle Play
ANDROIDSCI-FI ACTIONSOLO + MULTIPLAYER + CO-OP
GAMEPLAY TRAILER · TEXT TRANSCRIPT

Actual V10.2 gameplay rendered in Godot with scripted capture inputs and staged encounters. Music and game effects; no spoken narration.

  1. 00:00 [Driving electronic music, laser fire and portal impacts] Fire through the gate. Projectiles cross between two linked battlefields.
  2. 00:04 Send hunters and a drone swarm through the wormhole. The split view shows both fields in one staged simulation.
  3. 00:09 Send a nuke. Change the battle. An anti-matter capsule activates after crossing the gate.
  4. 00:13 [Two heavy detonations and continuing fire] The anti-matter blast strikes in two stages.
  5. 00:18 Make their field your weapon. Homing missiles, drones and a Sun Storm join the exchange.
  6. 00:22 [Radiation pulses, weapons and portal effects] Keep the pressure moving through the gate.
  7. 00:25 Keep flying. Keep firing. Nightfall Corridor brings rapid side-scrolling Story combat.
  8. 00:29 [Rapid fire and combat impacts] Fly through the corridor and clear incoming enemies.
  9. 00:33 Back to the wormhole battle: missiles, drones, Sun Storm and anti-matter. Your next battle starts at wormg.com.

Open the self-hosted video · English captions